High‑end audio production studio used for attractions, video games, and immersive experiences.
High‑end audio production studio used for attractions, video games, and immersive experiences.
High‑end audio production studio used for attractions, video games, and immersive experiences.
High‑end audio production studio used for attractions, video games, and immersive experiences.
High‑end audio production studio used for attractions, video games, and immersive experiences.
L-ISA Immersive is a spatial audio solution that transcends traditional surround sound, creating a truly immersive 3D audio environment.
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games.
TouchDesigner is a node-based visual programming language for real-time interactive multimedia content, developed by the Toronto-based company Derivative.
Unity is a cross-platform game engine developed by Unity Technologies.
visionOS is an extended reality operating system derived primarily from iPadOS and its core frameworks, and MR-specific frameworks for foveated rendering and real-time interaction.
Meta Horizon OS, previously known informally as Meta Quest Platform or Meta Quest OS, is an Android-based extended reality operating system.
d&b Soundscape is the world’s most sophisticated sound system. Built on over 40 years of pioneering experience, it allows you to immerse audiences deeper into your vision than ever before.
Wwise is Audiokinetic's software for interactive media and video games.
Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels.
FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies.

SERVICES

Audio direction and consultancy for gaming, immersive experiences and attractions in London.

AUDIO DIRECTION & CONSULTANCY

Clarity of vision. Cohesion through sound. Creative leadership from concept to completion; building bespoke style guides, directing teams, and shaping sound through every stage of production.

Immersive sound design for games, attractions and next‑generation experiences.

SOUND DESIGN

Every sound, built with intention. Sound design and asset creation from cinematics to soundscapes, from creatures to UI.

Original music composition and scoring for video games, immersive experiences and attractions.

MUSIC COMPOSITION

Composed for impact. Original scores and adaptive music that define worlds. From parkwide theming and queue music to ingame loops, layers, and cinematic motifs. 

Voiceover and dialogue production service for games, attractions and experiences.

VOICE & DIALOGUE PRODUCTION

Bringing performances to life from script to screen. Full voice pipeline including casting, direction, recording, and implementation.

Audio integration and implementation service for interactive and immersive projects.

TECHNICAL AUDIO & IMPLEMENTATION

Technology in sync with creativity. Seamless audio integration using native audio and middleware, alongside Factory’s proprietary tools, for generative and interactive media. 

Dolby Atmos and multichannel mixing service for next‑generation audio.

MULTICHANNEL MIXING

Precision in every format and space. Onsite final tuning, spatial and objectbased workflows, and four Dolby Atmos suites for inengine and cinematic mixing.

Custom audio systems and development for games, attractions and installations.

AUDIO DEVELOPMENT

Innovation built into every layer. Creation of custom tools and sub-systems to support and enhance a project’s workflow.